Crafting Immersive Adventures

"You may say that I’m a dreamer but I’m not the only one"

Musa M Sayyed

6/20/20231 min read

Immersive Adventures: Leading Legendary Franchises in Gaming
Step into the Star Wars universe and join the epic battles alongside iconic characters. Dive deep into the untamed world of Wolverine, exploring its mysteries and challenges. As an Art Director, I've had the incredible privilege of leading the development and launch of titles for legendary franchises like Star Wars and X-Men, fueling their success and propelling them to new heights. From the enchanting realms of WildLife Studios and Niantic, Inc. to the indelible mark I've made at Kixeye, my work is dedicated to crafting extraordinary creative solutions that transport players into awe-inspiring worlds.

Shifting Monetization Strategies: From Premium Purchases to Free to Play
In the realm of game development, discussions and brainstorms often revolved around immersion. However, a shift in monetization strategy from Premium purchases to Free to Play changed the game. Monetization took the spotlight, pushing fun to the sidelines. The prime objective became making users spend as much as possible, sometimes employing addictive techniques and manipulative rewards with flashy FX and sounds.

Dreaming of a Brighter Gaming Future: Shaping the Industry's Path Forward
Thankfully, developers are now taking steps to distance themselves from these addictive practices. Voices within teams are focused on creating enjoyable experiences and using fun as the cornerstone for generating revenues. Yet, when revenues decline, desperation can set in, leading to questionable tactics. However, this cycle can be avoided through proactive strategies and a long-term approach. As John Lennon once sang, "You may say that I'm a dreamer, but I'm not the only one." Let's dare to dream and shape a brighter future for gaming.