ImmersiveXLab

My Artistic Odyssey: Crafting Immersive Adventures
Imagine stepping into the Star Wars universe, battling alongside iconic characters, or exploring the depths of Wolverine's untamed world. Throughout my career as an Art Director, I have had the privilege of leading the development and launch of titles for renowned franchises like Star Wars and X-Men, driving their continued success and growth. From the mesmerizing realms of WildLife Studios and Niantic, Inc. to the legacy I forged at Kixeye, my work has been dedicated to unleashing exceptional creative solutions that transport players into captivating worlds.

Concept Art - Star Wars Force Unleashed Musa Sayyed
Concept Art - Star Wars Force Unleashed Musa Sayyed
Logo ImmersiveXLab Musa Sayyed
Logo ImmersiveXLab Musa Sayyed
musascontact@gmail.com

Below are some examples showcasing my Art Direction collaboration with diverse and talented teams

Art Direction

Here are a few examples of my personal and commercial work, encompassing both 2D and 3D projects.

Personal & Commercial work
Star Wars: First Assault

Immersed in the iconic Star Wars universe, I had the privilege of contributing my artistic vision as an Lead Artist/Art Director at LucasArts. This chapter of my journey was defined by crafting visually stunning and immersive gaming experiences. Collaborating with passionate teams, we brought beloved characters, epic battles, and captivating stories to life, leaving an indelible mark on the hearts of Star Wars fans worldwide.

LucasArts: Lead Artist /Art Director
AR Game Prototype -  Art Director - Musa Sayyed
AR Game Prototype -  Art Director - Musa Sayyed
Niantic, Inc : Senior Art Director

In the vibrant city of Los Angeles, I assumed the role of Senior Art Director at Niantic, Inc. This chapter allowed me to lead a talented team of artists and UX designers, setting new standards for artistic excellence. Together, we crafted groundbreaking location-based gameplay, mesmerizing AR FX, and awe-inspiring audio-visual adventures.

Location based Innovative experience
War Commander : Rouge Assault

At Kixeye, located in the heart of San Francisco, I held the esteemed position of Director of Art & UX. This chapter of my journey was defined by directing and mentoring teams across San Francisco, Australia, and Vietnam. Our collaborations led to the creation of remarkable titles such as "War Commander Rogue Assault," "Battle Pirates," and "Vega Conflict," leaving an indelible mark on the gaming industry.

Kixeye : Director of Art & UX
Star Wars: Force Unleashed I&II

Immersed in the iconic Star Wars universe, I had the privilege of contributing my artistic vision as an Lead Artist/Art Director at LucasArts. This chapter of my journey was defined by crafting visually stunning and immersive gaming experiences. Collaborating with passionate teams, we brought beloved characters, epic battles, and captivating stories to life, leaving an indelible mark on the hearts of Star Wars fans worldwide.

LucasArts: Lead Artist
Sniper 3D

In the spirited environment of WildLife Studios, I had the honor of serving as the Director of Art. This chapter of my journey was marked by the inspiring task of directing and guiding top-tier artists and UX designers across Brazil and the US.

WildLife Studios : Director of Art
Activision : Lead Artist
Console Game- XMen  Musa Sayyed
Console Game- XMen  Musa Sayyed
Wolverine, X-Men 3

Drive the success and growth of the X-Men: Mutant Academy franchise. Enter the world of mutants and unleash your powers in intense one-on-one battles. Choose your favorite X-Men character and engage in epic fights against iconic villains. Master your mutant abilities and become the ultimate champion.

WildLife Studios : Director of Art
Sky Warriors

In the spirited environment of WildLife Studios, I had the honor of serving as the Director of Art. This chapter of my journey was marked by the inspiring task of directing and guiding top-tier artists and UX designers across Brazil and the US.

At GREE, Inc., I took on the exciting role of Director of UX & Art, leading talented teams in San Francisco and Melbourne. Together, we embarked on an exhilarating adventure to create a groundbreaking AAA free-to-play FPS mobile title. Our synchronized efforts and unwavering dedication resulted in the creation of an exceptional gaming experience, captivating players with stunning visuals, immersive gameplay, and unparalleled artistry.

GREE, Inc : Director of Art
Guardians of Haven
Concept Art - Guardian of Haven  Art Director - Musa Sayyed
Concept Art - Guardian of Haven  Art Director - Musa Sayyed
Concept Art - Guardian of Haven  Art Director - Musa Sayyed
Concept Art - Guardian of Haven  Art Director - Musa Sayyed

Starting in the realm of architectural design, I embarked on a chapter at Isbah Hassan & Associates in Lahore, Pakistan. Collaborating with talented teams, we pushed the boundaries of architectural design, creating innovative and captivating structures that left a lasting impact on the landscape.

Church 3d Render - Musa Sayyed
Church 3d Render - Musa Sayyed
Architecture

In the realm of product development and entrepreneurship, I led the charge as the Director of Product at Twenty Twenty Venture in Burlingame, CA. This chapter was marked by formulating and executing product roadmaps, driving the development and launch of gaming products (FPS) across various platforms. We orchestrated impactful marketing campaigns, leveraging broadcast-quality videos and gameplay to captivate audiences and unleash the full potential of our creations.

Twenty Twenty Venture: Director of Product
Chasing Dead
Battle Pirates

At Kixeye, located in the heart of San Francisco, I held the esteemed position of Director of Art & UX. This chapter of my journey was defined by directing and mentoring teams across San Francisco, Australia, and Vietnam. Our collaborations led to the creation of remarkable titles such as "War Commander Rogue Assault," "Battle Pirates," and "Vega Conflict," leaving an indelible mark on the gaming industry.

Kixeye : Director of Art & UX

About

Step into ImmersiveXLab, a portfolio that captures my creative journey as a Director. My unwavering commitment to artistic excellence has paved the way for groundbreaking contributions. From Unity 3D to mobile and console games, I've honed my skills across diverse platforms, pushing the boundaries of creativity and innovation. Through my art direction and architectural design prowess, I've left an indelible imprint on the gaming landscape, captivating players with immersive experiences that transcend the ordinary.
ImmersiveXLab is more than just a portfolio—it's a testament to my passion, dedication, and unwavering pursuit of pushing creative boundaries. Join me on this thrilling adventure as we embark on a visual journey that showcases the convergence of artistry and technology. Welcome to ImmersiveXLab, where imagination knows no bounds.

Abount Musa Sayyed Concept Art
Abount Musa Sayyed Concept Art

Check out my other areas below

Contact

Get in touch with me to discuss your creative needs and projects.

musascontact@gmail.com